Heroes in dire need of a buff – DOTABUFF

Last week we had a small gameplay patch that while it managed to fix some of the bigger balance issues and nerf them appropriately, it didn’t help struggling heroes all that much. Today we want to look at a couple of heroes that are in dire need of a buff in the next version of the game.

Grimstroke is a conceptually strong character. His ability to duplicate a powerful single target spell is amazing, while his stuns and silences deal pretty good damage and duration. The problem is that Grimstroke’s entire kit is incredibly difficult to use effectively, especially in a pub setting.

His keystone, Ink Swell, has a terrible casting range to at least skill level three and is extremely dependent on the coordination you have with your teammate. Unless you’re in a voice chat together, it’s very unreliable as a follow-up and doesn’t do much as a reactive tool until you get your shard, which feels mandatory.

The most underrated piece of Grimstroke’s gear, Phantom’s Embrace is a very high damage ability that has the interesting quirk of not being removable. You can still avoid its effects with Heroes in dire need of a buff – DOTABUFF Black King Bar and even Manta style Manta style as the latter takes you off the map for a split second but when dealing with heroes like tidehunter tide hunters Slim Slark can be extremely strong: Kraken Shell and Dark Pact do nothing with a Phantom already latched.

Situationally and theoretically it’s great. In practice, as long as you’re not disarmed or have teammates around, it’s so easy to deal with this Phantom.

Quick note: late game Halberd of Heaven Heaven’s halberd Grimstroke is underrated, especially in solo pubs.

Also, don’t forget his Scepter of Aghanim, which has the potential to turn games on its own as long as you’re playing against an enemy agility hero that doesn’t rely on skills to deal damage and creates stat items. The list of such heroes is actually quite long and it’s a very powerful Aghanim, but the problem is that it’s still a cash investment for a hero who already wants a shard, usually needs an Aetheric Lens, and usually needs to buy backup items.

The end result is a hero who is very powerful on paper but falls short in actual games, and we have a feeling that without some quality of life changes the hero will remain niche and unsuccessful. Do not increase the numbers of his skills: they are already strong. Just make them easier to use or less trivial to counteract.

Easily the worst mid hero in the current meta. Queen of Pain does nothing and has been doing next to nothing for a while. The hero has no utility and the only way to play him effectively is to rush Shard, gain as much survivability as possible, and then hope the enemy is gullible enough to consider you a threat in a fight.

We’re not even exaggerating: Queen of Pain is a 0% winrate hero in the last International and a 45% winrate hero in high-level pubs. She performs even worse in lower-level public matchmaking, and the reason is simple: the hero deals nothing but damage, but her damage is so small that after early midgame it can mostly be ignored unless Queen of Pain is snowing really hard.

To be honest, QoP can snowball. With a good start, she can take over the map and abuse her mobility to continuously punish the enemy. The problem is that you can say the same thing Ember spirit ember spirit, storm spirit storm spirit, puck Puck, Batrider Batrider and other popular mid heroes. Only these heroes offer something else on top of their damage. And even their damage output is more than comparable to QoP’s damage output.

The end result is a hero unlucky to play on the same team with. Dota in its current form probably has a pure DPS heroic niche, but yeah Zeus Zeus offers more benefits for your team. At the very least, the hero has global presence, offers True Sight vision, and has a 0.4-0.7 mini-stun, meaning a late-game auto attack or two.

Returning the level 25 talent with 1.2 seconds of fear might be a nice addition as it can make the hero’s snowball relevant. Or change the way Aghanim’s Scepter of the Hero works so that it reflects the original concept of Aghanim’s Labyrinth and actually triggers on unit death. Then it could be great against Illusion Cores and give the hero a semblance of relevance. For now though, avoid QoP and try not to let your teammates choose them.

The two heroes we talked about today are, in our opinion, the biggest losers of the last few patches. Although occasionally played in a competitive setting, their success has been very small. Their feasibility is also very questionable at all levels of pub play.

What do you think of our selection? Do you think there are heroes who need buffs more than Grimstroke and QoP? Do share your thoughts in the comment section below.