Patch 7.33 Wishlist – DOTABUFF

Patch 7.33 is not guaranteed to be coming soon, but we can hope. It’s usually the case that we get a smaller, more literal patch a few weeks after the International, and a larger, more fundamental update in a month or two. Today we want to discuss things we would like to see from a major update.

Many players feel that the map needs an overhaul, but we don’t think a change for the sake of change is necessary. If anything, the current map iteration feels balanced and great with a few exceptions. Most notably, the Death Thrush surrounding Rosh Pit in Dire Jungle still feels like it’s a band-aid and a degree of polish would be welcome. It’s not that the area is functionally bad or not fun to play around with, it just looks very weird.

There is also something to be said about the early laning phase, creep and overall lane balance. Right now, unless you have at least a moderately self-sustaining core in lane and at least a somewhat strong support with aggressive potential, it feels like your lane will lose. Not being able to challenge pulls is a very big problem for support viability.

In fact, the whole “I’m blocking your camp so you’ll spend money to unblock and unblock camp, so I have to block it again” runs very counter to any attempts to better fund the support. Also, playing the laning stage like this is just not fun: it devolves into a constant attempt to put out multiple fires across the jungle and lane where you rarely play a classic 2v2.

We believe that there are two very problematic points at the moment. Still as strong as ever, Wraith Pact is one of the most cost-effective save items in the game. The universal mitigation is just way too good to ignore, even after all the nerfs. The fact that there are several strong auras on top of that makes it overwhelming. Perhaps the static totem could alter the item’s viability without ruining it, as any further decrease in number could cause it to unexpectedly and unintentionally become weak.

There is also witch blade. For a 600 gold recipe, it sometimes provides an extra nuke with 200+ damage at a time when defensive options for assists and even most cores aren’t available yet. The end result is misery for anyone caught off guard and very high snowball potential for the Witch Blade user.

It would be nice if the item wasn’t also a good Teamfight buy. All the stats there are also great teamfight stats, with extra armor being especially handy for relatively muddy heroes like Lina, Storm, Void Spirit, and QoP. Fixing any of these aspects would be very welcome: for now, it’s too good to ignore. Alternatively, a simple increase in prescription costs might suffice.

We don’t think there’s any point in discussing individual hero changes in one big patch wish list. There are far too many variables to consider, and while it’s easy to say something along the lines of, “Clinkz wasn’t picked at TI so he needs buffs,” we don’t think it’s productive or in any way meaningful.

Instead, we’re going to complain again about the fact that no hardcarries have been released since Monkey King. Void Spirit, Dawnbreaker, and Marci can be played as cores, but they’re more of a paced brawler hero than true late-game carries. We’re hoping Muerta turns out to be a nimble and nimble hard-carry, especially since she seems to have some connections to the Phantom Assassin Persona character.

Given that Revenant’s brooch is heavily speculated to belong to Muerta, and the aforementioned PA persona says “Some of my first memories were of ethereal embrace…” after purchasing an ethereal blade, it might be reasonable to assume that Muerta will be primarily a magic damage hero, possibly with a built-in ability to pierce the ethereal form with auto attacks.

There aren’t many magic damage dealing hard carries in the game, but it could be a nice, unique addition to the game. However, in a discussion like this, the Ancient Apparition and Dark Willow Aghanim upgrades need to be mentioned. They are magic DPS steroids in every way that don’t typically show up in high-level games.

Otherwise, we feel the hero meta is in surprisingly good shape. There is a good spread between teamfighting and ganking heroes, pace and late game oriented heroes, and between magical and physical DPS. The only thing we could possibly complain about is that some heroes just can’t function in the current laning climate, but once again it’s too hero-specific and even then, these cases are very rare.

What are your hopes and dreams for the next patch? Are you happy with the current state of the game and how is your cavern crawling going? Do share your thoughts in the comment section below.