Weekly Quest Guide: Week Sixteen – DOTABUFF

This week gets a little trickier: the number of quests that can be completed in co-op bot matches has been reduced, so there are no more one- or two-game giveaways. However, there is at least one quest that couldn’t have come at a better time.

Nothing really to discuss. Supported on most meta like Weekly Quest Guide: Week Sixteen – DOTABUFF Jakiro and silencer Silencer, your average damage should be around 20,000 in a normal game. For a core hero, it should be even higher. Also note that this doesn’t assume you’ll win games, so the quest should more or less complete itself.

If you’re ever pressed for time, you can check out the highest damage dealing hero tab on Dotabuff. Although we must warn you: playing the top two heroes from it will humble your soul.

This is a quest that can be completed in a single carry game, so there’s very little reason to fear it. A couple of decent core games or ten or so support games should also finish it off with ease.

We would suggest not thinking about it too much and focus on the “winning” part of the quest.

This one can be completed in co-op bot matches, but bots are notoriously bad courier users, so it might be easier to complete the quest just by playing a lot.

Having sight in the enemy triangle area and understanding when they might send a courier to the Secret Shop could be a good way to further this quest. A deep lane ward is also something to consider.

More importantly, since you know most players will be trying to get Courier Snipes and planting those deep lane alerts early on, you might get a few free Dewars in your games. It doesn’t advance the quest, but it absolutely gets you closer to victory.

25000 may seem like a lot, but it really isn’t. More importantly, this quest will most likely be very beneficial for many players as they can try two items that have been improved quite a bit in the last patch.

These two defensive items were often ignored, even in higher level games. There was good reason for that: both Pipe and Crimson were pretty bad, especially compared to the previously overpowered Wraith Pact.

Right now there is a reason to buy both. Pipe is probably the best magic damage mitigation item simply because Mage Slayer can be difficult to apply, while Wraith Pact no longer offers any defense against magic or pure damage. For the Whistle Bearer, it increases magic resistance to around 55%, which can completely negate the effectiveness of enemy nukes. The 15% aura on it is pretty substantial too, and the 450 magic damage barrier essentially means 2250 extra HP for your team.

Crimson hasn’t been buffed quite as much, but getting an early bonus two armor can be quite noticeable on low-mobility heroes. The damage block on it was also improved a few patches ago. First of all, it is the best item in the game against lycans lycan, broodmother broodmother u face Face. If you go to the meta tab on Dotabuff and sort by winrate in Divine+ games, you will see these very three heroes at the top. Players ignoring Crimson Guard might not be the main reason for this, but it’s definitely one of the reasons.

As much as it pains us to admit it, playing Diretide this week feels better than rushing through your quests in co-op bot games. This quest can be fully completed in a few games, maybe even one, and since there is no win requirement, we advise players to go for it. From a “time spent per weekly quest star earned” perspective, this makes perfect sense.

With five stars from the Diretide quest, we think earning the other ten shouldn’t be too much of a problem. Good luck and have fun in your Battle Pass endeavors, and may Candyworks bless you with arcanas and 25 level bundles.